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Caregiver

Overview

The caregiver is the mother of the child. She gives good or bad advice based on the advice#contingency level. The caregiver should always be in peripheral sight of the child.

Looking at the Caregiver

When the game is running, we note down the metrics#EOG of looking at the caregiver.

Game Mechanic

important decide how direct we should look at the caregiver. #TBD - explanation: we need to decide a boundary box where to look at. We can keep this close to her face, or her entire body, or a bit wider in case of not directly having contact? This could also give false positives on the other hand.

Do we want some other metric instead looking more/less at the mother? #TBD

Do we want to give the player feedback that (s)he did look at the caregiver? #TBD

  • we could illuminate the caregiver ("standing in the spotlight")
  • we could have a HUD appear and have the conversation there.

Score the Caregiver

The player must indicate how much (s)he trusts the caregivers advice.

A scoring is given on a scale of 0-10? #TBD

Game Mechanic

We visualise a circle being formed by spreading the hands of the child. The bigger the circle, the more (s)he trusts the caregiver. In the middle of the circle we see the number change, number as well as color.

Think: you close your body when you don't trust a person, you open your arms when you trust this person more.

Pulling one of the triggers confirms the choice.

Assets

Rating Bar

see caregiver#game mechanic

Mother

Caregiver Body

Female body, slightly to be adapted to the mothers figure?

Needs to be rigged for animation.

TBD

Caregiver Face

Nice to have: be able to adapt the face in- or pregame to resemble more or less the mother.

Caregiver Comms System

HUD Instead of In-game Conversation

perhaps interesting to have a 2D sprite showing the conversation? HUD_MGS

Combination of the 3D world environment with a HUD (AR within VR) gives perhaps more emotional depth?

HUD

  • We definitely want a button to command them to push it before restarting the trial.
  • We keep track of the time of reading till pushing #metric
  • we also set the marker in data of appearance of the HUD/feedback + eye tracking if not via HUD.

Styling the Mother

Can or should the participant be able to style his/her own mother?

the look of the mother: in-game vs out of the game #TBD:

%%- Can we use volumetric scanning to capture the mothers face realistically enough? - Can we let the child firstly create his/her mothers face? - this could be done outside of VR, lowering the bar to enter the VR environment YET This means we have to recompile each time, raising the bar for errors?%%

  • in-game: - a selection mechanism in which the child can choose hairstyles and such. Could work in a non-realistic style. - Attention: this could take more time in-game?
    • Nice to have: tweaking a mother persona (colour of hair, eyes, length, ...)

Animation

I think a lot of focus can be put in the animation of different emotions of the face.

How can we create attention to a certain emotional view?

  • only facial expressions?
  • body language?
    • recordings via mocap?