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Trialblock

A trialblock consists of x trials and optionally a [[test-trial]]

The block starts with:

  • resetting the scores+score_board
  • deciding the name of the trialblock:
  • if the last trial is running, show a "congrats" message when finishing instead restarting the trial, also have the score_board more in view

Start of a Block

Perhaps to start a block, we have a short "arrival" moment, in which the child 'awakens' in the room. Before the lights go on, we already have some sounds. This is a transistion between the real, physical world and the new gameworld.

Assets

Gameplay Manager

have a gameplay manager prefab, which has a fixed list of trials, fixed order and the contingency level per trial

Wake-up Controller

This controller is launched as an event at the start of a block. Some sounds are played to get the mood on, the lights are down and are gradually launched. The player is welcomed with a screen, showing his opponent for the game and to wish him/her good luck.

Welcome Screen

  • Shows an image/gif of the other contestant
  • wishes the player good luck
  • has a button to start the game: start