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Project Intro

Table of Contents

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Game Goal

We want to induce competitive stress for a child and monitor his/her response towards a caregiver.  

Game Flow

High Level Flow

game overview

A Child Enters in Physical Space

  1. The child takes place on a chair. Firstly the emotibit stress measurement device gets attached to him.
  2. Next we place the OpenBCI EEG headset on the head. We test (EEG#testing) if all electrodes have been placed correctly.
  3. Then we place the VR headset on the head of the child and the game can start. (The VR glass has been adapted to be able to hang from above the child)

The Child Enters the VR Space

  1. The child enters the environment.
  2. First an Tutorial is given to the game environment and mechanics.
  3. A trial is run a couple of times in a row, forming a trialblock
  4. During a trial, we measure different metrics

    • shooting_system: In a trial, a child is seated in which he can shoot a ball with a giant slingshot towards three pipes.

    • targets: These pipes try to suck the ball towards them.

    • reward_system: When we shoot the ball in the correct hole, we get some points.  

  5. Alternating with us, another NPC_player shoots as well, and we see how (s)he performs.  

  6. After 5 shots for both players, the trial is finished, and the results are shown on the score_board
  7. The caregiver gives feedback.  
  8. After this, you can caregiver#score the caregiver
  9. A trial#count-down timer indicates that a new trial will start, or, if we are at the end, a closing screen will be shown.

Asset List

a brief overview of all assets that need to be created: assets

Timeline

timeline timeline2

Sound Design

#TBD

using FMOD

Visual Style

I suggest going for a more cartoonesk Gorillaz like vibe: enough detail to get familiar with, enough abstract to be generic enough.

Using this style, things look less realistic. Yet I believe children will understand that this is a game world. The NPCs could be their real friends.

Also, it's easier to visualise this way results via the reward_system

cartoon

important:

Uncanny valley

Data Architecture

See Data streams